Competition committee discussing 43-yard extra point | Page 2 | FinHeaven - Miami Dolphins Forums

Competition committee discussing 43-yard extra point

Since extra points are so automatic, and field goals of less than 45 yards are made very often, my suggestion would be to narrow the goal posts to make it more difficult. Place kickers have become so good they need a smaller target. In fact you could even have a different width for EP, and short field goals <35 yards (perhaps 1/2 of current width), mid-range (35-45 yards 3/4 of current width, and 45+ current width. It would not be difficult or time consuming to have a cross bar that can be altered with the push of a button. Just an old man's screw ball opinion.
 
I like the idea but I think 43yard is too much. Maybe settling on moving the ball to the 15 or 20 yard line would be more appropriate.
 
Honestly, I like the idea. I think 43 yards is a bit long but somewhere in the 35-38 yard range would be about right.
 
If they moved it to the 20 yard line, it makes it a 37 yard kick. I wouldn't be opposed to that, and I think it would bring the conversion rate to the upper 80% which is a solid number.
 
I like it. Then as an extra bonus make a return on a missed/blocked kick worth 2 points.
 
Soooo, is 17 yards added or 18 yards from the LOS to where he kicks the ball? This story says it is 18 yards but I always thought it was 17.
 
I like the idea of having the guy who scored the touchdown kick the PAT. Fat guys drop kicking footballs. Hell yeah.

Anyone recall when bucs coach John McKay had a O-lineman kick a PAT because he was disgusted w his FG kicker? I believe the guy made it.
 
They ought to do like Rugby. In a rugby conversion, the player can convert the extra point with a kick from any distance on a line perpendicular to the goal line from the spot where the ball was touched down. So if in the NFL, the ball broke the plane for a TD on the sideline, the ball could be placed at the sideline on the 1 and kicked between the uprights (you'd need a wicked curve), or the kicker could place the ball anywhere down the sideline in order to get a better angle.

Now, here's the thing: you have to make room for the both kicking units. SO, LET'S USE MATH. Make the goalpost rotatable on its vertical axis! This way, the kicker and the kicking unit can try the PAT from the hash marks or the center of the field like they normally do. The goalposts will rotate to simulate the angle of the kick, and the more squared-up you request the goalposts, the further away you must kick.

Gather all the data from the last 25 years to see the distribution of successfully kicked FG distances. Find the median distance; make that the center point. Maximum kicking distance can be 2 standard deviations from the mean, and the minimum where the ball is currently spotted.

This would be a neat, if complicated system. It would discourage players from running out of bounds and would probably keep the clock running and the games a bit faster.

Or, you know, they could just not **** with it in the first place.
 
Just leave it alone I think it's stupid to change something that isn't a problem
 
I wish we would just leave the game alone....Goodell is such an ass!
 
Anyone recall when bucs coach John McKay had a O-lineman kick a PAT because he was disgusted w his FG kicker? I believe the guy made it.

I recall when Bill Belichick let Wes Welker do it against us just to spit in our eyes.
 
One thing to consider: any plan that makes extra points substantially more difficult, or encourages teams to go for 2 more, will cut down on overtime games. Would not surprise me if that is a secondary goal behind this tinkering, to reduce the length of games and keep the early games from bleeding into the mid-afternoon games so much.
 
You can't have the ball snapped at different spots depending on whether you're going for 1 or 2. That's just dumb.
 
Just making TDs worth 7 points unless a 2PC is attempted makes the most sense. It doesn't really mess with the scoring at all but takes out an almost completely pointless play which leads to injuries more often than it affects gameplay.
 
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