Fish-Head
U made the pudding but forgot the proof.
To have a discussion about the Running Game based on its merits alone? Can we accept that we are a run based team that has yet to establish a run mentality? Now can we accept that the lack of the deep threat no matter if it is CP's or the WR's fault IS affecting that ability? YES..? OK NOW let's talk the running game...
I think that the effort to 'simplify' our offense for a new OL and its youth has actually resulted in the opposition's ability to simplify their gameplan against us. No surprises there... But single WR sets? Two tight ends? Aren't we just wellcoming the 'stacked box'..?
One effective way to attack the box is to spread the formation and force the 'D' to open up... PLEASE NO REFERENCES TO PENNINGTON HERE... I just want to talk about the merits of the run game ALONE...
Next... Another thing I think has been overlooked is that R&R are very similar types of runners... Punishing first contact guys... Meaning that no matter how much we rotate them in and out the defence does not have to change to defend... Once you have effectively stopped one, there is a very good chance you can stop the other... Once again we are simplifying the defenseive gameplan... Are there ways to create mismatches?
Bizarre thought, but what about Ronnie in the slot?
What are some of the ways you guys think (again no Pennigton stuff please) that we can creatively use our personnel to attack the stacked box WITH THE RUN? Right now I think we are making it easy for defenders...
I think that the effort to 'simplify' our offense for a new OL and its youth has actually resulted in the opposition's ability to simplify their gameplan against us. No surprises there... But single WR sets? Two tight ends? Aren't we just wellcoming the 'stacked box'..?
One effective way to attack the box is to spread the formation and force the 'D' to open up... PLEASE NO REFERENCES TO PENNINGTON HERE... I just want to talk about the merits of the run game ALONE...
Next... Another thing I think has been overlooked is that R&R are very similar types of runners... Punishing first contact guys... Meaning that no matter how much we rotate them in and out the defence does not have to change to defend... Once you have effectively stopped one, there is a very good chance you can stop the other... Once again we are simplifying the defenseive gameplan... Are there ways to create mismatches?
Bizarre thought, but what about Ronnie in the slot?
What are some of the ways you guys think (again no Pennigton stuff please) that we can creatively use our personnel to attack the stacked box WITH THE RUN? Right now I think we are making it easy for defenders...