Not to be a smart-alleck, but Parcells isn't catching any passes, making blocks, kicking FGs and neither is bellicheck. How can you make Chamber or McMichael catch a pass (i.e. yesterday for a TD instead of an interception)? Do you put 'fear' into the player they will be traded if he drops a ball? Does that make his concentration on the ball any better? I mean, really....from a coaching / psychological ....or any standpoint....how is Wanny going to make the players catch balls better, not miss blocks, kick a FG any better in wind on the dirt, or whatever the problem is? What "motivation" is required to reach that level of focus? Does he get the Offense going one week (and ignore the D) and then alternate weekly and throw in a special team week here or there? Lord knows whenever one side of the ball plays well...the other side doesn't.
I agree that Wanny isn't a Marine DI (uh...drill instructer) but even with his less then becoming / below par gameplanning or whatever (to us fans) we still should have won at least 2+ more games this season.
Who takes the blame for that? Wanny? Just because he's the coach and that's the top of the food chain? There are no bad children.....only bad parents? Wanny may not be a motivational speaker (for a profession, thank goodness I suppose) but I think he has done enough of a job to get us in a position to win....after that our players need to execute. Plain and simple. If they can't, we need different players as well as maybe a new coach.
Coach ---- enough planning to position the players to win
Players -- perform, execute and win
Right now 1/2 the equation is working better then the other 1/2....yet that's the half so many people want to get rid off........ironic isn't it?
Originally posted by phinfan34
Believe it or not, coaches have A LOT to do with players performances. Look at New England and Dallas. Dallas is the least talented team in the playoffs and New England was missing half of their great players in the middle of the season and was still winning every game. Wanny doesn't motivate the players and lets them do what they want.